Example 1: Dice
This was to practice texture generation, we started by generating a cube primitive in Maya and then porting the UV map into Photoshop.
Here we added the colours and features a regular die would have, to help it resemble one closely.
Afterwards, I ported the newly finished texture back to Maya, and wrapped it around the cube primitive, resulting in this:
Example 2: Credit Card
To create this, I first used a plane primitive to get the flat shape I wanted. I then created a UV map and then afterwards a UV snapshot for use in Photoshop.
I based the design and cardholder name on a character from the ‘Life is Strange’ series, and then created a bump map for this text, to resemble the bumpy text you’d see on physical credit cards.
I then got to create a colour map for the model, and then began adding text to the card using a bump map, and after adding some smaller details in Photoshop (like the card chip).
After I imported everything into the Maya project, and was left with this result.
Later on, I decided to add a specular map, so the card will shine in some areas, just like a real one would.
In a similar way that I made the bump map, I ported the UV to photoshop, and highlighted where I wanted the shines to be.
And I was left with this final result.
Example 3: Thor Hammer
Carrying on with the Thor Hammer from our last exercise, I decided to texture this with the UV I have already worked on, and wanted to make it look more like the hammer we see in the films. To do this, I acquired these two textures and decided to work them into photoshop.
First I UV snapshot the UV map for the hammer head, and brought it into photoshop, where I then begin to plaster the texture repeatedly over the UV.
Leaving my model to look like this:
After this, I decide to texture the handle of the hammer, so I then snapshot the UV for the handle, and bring it into Photoshop, to then place the textures over, as this UV also covered part of the head, I had to make use of both textures.
Which then left me with this desired effect.
Example 4: Mushrooms
Like the others, I went to the UV for my mushroom and snapshot it to import into Photoshop, and from here, I decided to paint my own texture as I could not find a texture that fitted, plus it fit well as a cartoony art style I wanted for them.
After doing the same for the next two mushrooms, I then exported them and applied the textures to the models, leaving me with this result.
Example 5: Dinner set
Like the UV’ing, I decided to then texture both the knife and the plate from my dinner set exercise.
Starting with the plate, I snapshot the UV and imported it over to Photoshop. And then looked up an image to use as the plate design, I went with a quirky cat design to place onto the plate.
Along with painting whats leftover, I dragged the image over the top of the plate on my UV in Photoshop.
I was then left with this design, and quickly exported it over to then assign as a new material on my model.
After this, I then snapshot my knife’s UV to texture in Photoshop, and went with a much simpler design, and got a shiny metal texture from Google.
And pasted it on over my knife UV.
Then exported it to apply on my model, leaving me with this desired effect.
I paired it along with a wine glass I placed a ‘SolidGlass’ texture over.
Example 6: Pine Tree
I check to make sure the model works with the checkerboard texture, and then I import the UV snapshot to photoshop to begin creating the texture. For this I wanted to create a cartoonish colour style for the pine tree, and messed around a little for the tree stump texture also. This was my process:
I then take the texture, export it, and then apply it to my model after getting rid of the checkerboard texture. Leaving me with this result.