For this task we were required to create an animation using Autodesk Maya, like the 3D bouncing ball task, but this time using deformers to recreate principles of animation.
I generated a cube primitive and changed its height and added more subdivisions to it, and added non-linear ‘bend’ and ‘squash’ deformers to it for exaggeration and squash n’ stretch effects, and then applied keyframes to each value change so that it has a smooth transition between frames.
To move the model for the bounce, I had to make it a parent for the deformers so that they would carry over.
When I was satisfied with the result, I playblasted it:
And this was the final result: