Artist Research

Artist 1: Ahmad Beyrouthi

ele-unum Ahmad Beyrouthi is a contemporary artist who specialises in concept art, character design and animation. He is most known for his works in the games industry and is currently working as a character designer for Ubisoft. Most of their work can be found here.


The piece I have chosen from Beyrouthi doesn’t have a title, nor does the artist go in to detail of the creation process behind it, much like many of his other pieces. However, it is clear to see that this piece was created through digital means.

What I love about this picture is how much you can take from it without anything being said.

The piece depicts a young person sitting on a hollowed-out log reading a picture book while accompanied by 3 glowing, goo-like creatures with another watching from a distance looking rather timid. In design, the creatures look otherworldly yet rather innocent. The amalgamation of features on them are like something a child would create. That, along with their warm and vibrant colours show that they are in no way hostile.

The lighting in the background suggests that it could be dusk, perhaps the creatures are using the light emitted from them to help the person read. What is it that makes them glow? Taking the idea of one creature’s timidity into account, it can be assumed that happiness is a factor in what makes the creatures shine the brightest.

From just a few details like the colours used and lighting we’ve already determined a lot about the characters in this piece, and there is a lot more we can take from it.

How could this influence a product?

Another reason I love this piece is just for how charming it is. It reminds me a lot of a game called ‘A Boy and his Blob’ where you would feed the blob jellybeans to make it perform tasks that can help you traverse your way through areas. I feel like a similar concept can be made using this piece. Adventuring through a dark, dank environment and finding ways to befriend the creatures so they can help you through your journey.

Artist 2: Mike Phillips

Mike Phillips is a contemporary artist that is currently an art director and concept artist for Zenimax Online Studios that can be found here

I had found this artist by chance, it was my friend sharing his art that helped me find him.

This piece was done during the Inktober event and was just entitled ‘Pumpkin Ghost’. It’s an 11×14 canvas and was done with ink pens.


The reason I chose this picture is for how much it reminded me of my irrational fears at a younger age. I would see monsters in the shadows emitted during the day and what is being depicted in the picture is not too different.

It depicts a ‘pumpkin ghost’ stretching out of the shadows left on the floor. Standing taller than the child giving off a sense of intimidation. The way the ghost has risen from the shadow looks gaseous but also has weight to it, as if its body is all solid mass looking all mangled as it stretches into form, terrifying.

The little boy is wearing robes of some sort, perhaps pretending to be a wizard, making it plausible that what the boy is seeing is a figment of their imagination, much like my past experiences. The scratchy detail made from the pens gives this piece a lot of personality, and helps realise how terrifying this creature is.

How could this influence a product?

The design of this piece can help concept ideas for movies or games, possibly entertaining the idea that there are monsters in our shadows. With its scratchy and mangled look, it could bode well being a design for one of these monsters.

The lack of colour could also influence a design choice for a game, a colourless world with the shade black being most potent, making the shadows much more easy to spot in-game, if the player were to seek out these shadow creatures.

Artist 3: Thomas Cole

Thomas Cole was a traditional artist born in 1801 that is most known for his work as a landscape artist. Most of his works can be found at The Detroit Institute of Arts.

Some of his more popular works were a part of a series entitled ‘The Course of Empire’. The picture I have chosen to write about is part of this series and is the 4th entry of 5.


This piece is called ‘Destruction’, it was painted with oil paints on a 39 ½ × 63 ½ inch canvas in the year 1836 and is depicting a destruction of a city

What I love about this piece is how much emotion it manages to capture, we get to see grief, torment, fear and anger and all the action that conveys it. Using the rule of simplification it manages to show how many people are affected without putting too much detail. The chaos is exaggerated by how the smoke from the flames begin to mix with the clouds.

There is a statue in shot standing headless holding its shield out, running forwards as if they were in a battle. This could be done to suggest that the people who are fighting in wars have no free-will, they have no say in the matter.

How could this influence a product?

I feel as though this could influence a scene in a film. What starts out as an animated battle will pause for a moment, letting us reflect on what is actually happening.



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