GAVI Jobs Analysis

Roles in the Industry:

Animation:

Animator (2D Drawn):

What would the role entail?

Drawing static images that when recorded in sequence and projected will create the illusion of movement while also being able to conform to another art style, this is so the final product will remain consistent all the way through.

ratatouille_concept_art_05.jpg
From Pixar’s ‘Ratatouille’

Skills required:

To work as a 2D animator, you must have had experience in drawing and animation and be able to show plenty of artistic and creative qualities such as being able to conform to a different art style, having a good feel for timing and movement and to have strong observational skills and attention to detail. You must also be able to follow instructions and work in a team environment, and when the time calls for it the ability to take charge.

bear-stills-08.jpg
From the John Lewis advert based on the book, ‘The Bear who has never seen Christmas’

Getting Employment:

To get employment, you must have experience in the industry and be able to show off your skills through either a digital portfolio or a showreel. Qualifications can better your chances in some places, but ultimately they’re looking for talent and creativity. It’s also good to apply as a trainee to give yourself a hands-on experience with the work environment, and to, of course, begin building important contacts

Career Progression:

When working in the field you can become promoted to either a runner or inbetweener if the right talent is shown.

Storyboard Artist:

What would the role entail?:

Illustrating the narrative, shots and to demonstrate action and maintain continuity between the scenes of an animation through drawing panels.

adventure-time-storyboards-2_featured
Storyboards for an episode of ‘Adventure Time’

Skills required:

As mentioned above, a storyboard artist must be able to illustrate most shots and actions in a scene, as a result they must work closely with the director, producer, and scriptwriters to be able to tell the story, in their vision. So they must be able to work in a team and when needed to take charge and work independently, and be able to communicate ideas clearly with a clear understanding of computer and film literacy.

You must also have experience in drawing and being able to adapt to other drawing styles i.e. to follow established designs so you’re able to provide consistent work that’s drawn on model.

aliceeeeee
Storyboards for Disney’s ‘Alice in Wonderland’

Getting Employment:

It’s not essential to have an animation degree but it can help as they provide basic knowledge of film theory and gives experience in storyboarding. But considering that it is not typically an entry-level role, you will have to work your way up, possibly starting out as an animator, as storyboard artists often alienate between the two. You can also apply to be a trainee to give yourself a hands-on experience.

Career Progression:

As mentioned above, being a storyboard artist is not an entry-level role, so you will probably have to work your way up before becoming one. But if the right talent is shown, it’s possible to become a director.

Games:

Games Artist:

What would the role entail?

Creating the visual elements of a game, whether that be the character designs, scenery, assets, and textures. They also create concept art and storyboards.

Offensive_ZombieGameModelHead.jpg
Models from the game ‘Offensive Combat’

Skills required:

To work as a game artist you must show creativity in art and design, i.e. having a flair for colour, lighting, composition, etc. demonstrate a knowledge of human anatomy and architecture, and the ability to draw from life. You must also be able to show good observation skills and work well in a team while following a style guide, the so the game remains consistent with itself. And of course experience in either modeling and art.

owlboy.jpg
Screenshot from the game ‘Owlboy’

Getting Employment:

Most people in the industry have degrees in some form of art subject, so although it’s not needed, you won’t have much hope getting the job without one. You should also compile a digital portfolio or showreel. You will start in a junior role, you will then have to decide what you’d rather specialize in,2D or 3D work.

Career Progression:

Showing the right skill, you could be promoted to a team leader, senior artist or lead artist.

Level Designer:

What would the role entail?:

To create interactive architecture for a segment of a game, including the landscape, buildings, and objects for the player to roam through.

snake-snake-aaaahhhhhhahah
Screenshot from Hideo Kojima’s ‘Metal Gear Solid’

Skills required:

You must have a good understanding of 3D modeling and the basic principles of game design in order to communicate your ideas efficiently. To design the levels you must demonstrate good layout design skills in your worlds. A good eye for detail and organisation is crucial for the role.

oo-ee-oo
An example of world building from here.

Getting Employment:

You do not need a qualification to work as a level editor, but a degree in either design, software or engineering can help. There is no entry-level role for this job, but you need industry experience and an awareness of the target market. You could progress into this role from various junior-level roles.

Career Progression:

There doesn’t seem to be many direct progressions from a level designer, it can mostly depend on what else you specialise in.

VFX:

Roto Artist:

What would the role entail?:

Roto Artists must trace areas of live action frames where computer graphics will overlap (and) or interact with the footage. This creates clear areas (mattes) in which all elements of the scene can be layered convincingly.

 

rotorotororot.png
An example of rotoscoping found here.

 

Skills required:

To be a Roto Artist you must have a good understanding of fine art or photography i.e. composition and colour and show competent drawing skills. Like most areas of this sector you must have good team working skills and to be able to work invidually, you must also be methodical and have a good eye for detail.

rotooo
An example  found on a site that helps explain what rotoscoping is, highly recommended for a more in-depth explanation.

Getting Employment:

To become a Roto Artist it helps to have a degree in an art-related subject, such as animation or illustration. You can also get this job with professional experience, working as a runner is your best chance if new to the industry.

Career Progression:

When you have enough experience and the right skills you can be promoted to a senior role within the compositing department.

Compositor (VFX):

What would the role entail?:

Constructing the final image by combining layers of previously-made material whether it be animations, special effects or static background pieces.

coraline_compositing
Compositing in the film ‘Coraline’ to remove the seam lines from the figures.

Skills required:

For this role, you must be able to make your own decisions, whether it be artistic or technical choices and to solve problems that lie between the two. You must also have an extensive knowledge of compositing software. You must also have an eye for colour and just a keen eye for detail.

 

maxresdefault.jpg
An example of composting found from a video showing effects by GameYan studio.

 

Getting Employed:

It helps to have a degree in an art-related subject, much like you would for being a Roto Artist. It’s not needed but it helps, by the time you’re able to apply for this role you will have to start as a Roto Artist and need at least 2 years of experience prior.

Career Progression:

With enough experience, you can become a Sequence Head, a Senior Compositor or a Compositing Supervisor.

Further Info:

If you’re looking for more information about job roles in certain media sectors, I recommend using a website called CreativeSkillset. It is full of information on many jobs and how you can go about getting yourself hired. I used the site a lot for research in this blog post. Here.

 

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